Topics
* Understanding the Game Audio Workflow
* Assessing and acquiring game audio
* Recording, editing, mastering and implementing game audio
* Working with Dialog
* Incorporating Foley
* Adding Sound Effects
* Working with Background (Ambient) Sounds
* Creating an Interactive Music Score
* Incorporating Realistic Vehicle Sounds
* Creating Dynamic Cinematics
Software Configuration
* Unity or Unity Pro Game Development Tool
* Pro Tools LE or HD 8
* Maxim
* POWr Dither
* DigiRack EQ III, Dynamics III, and DVerb
* Pitch Shift
* Time Shift
* AIR Reverb
* AIR Frequency Shifter
* AIR Non-Linear Reverb
* AIR Fuzz Wah
* AIR Flanger
* AIR Dynamic Delay
* Xpand!2
* Eleven Free
* Music Production Toolkit 2
* DV Toolkit™ 2
System Configurations
* MBox 2 Family or Legacy LE Interfaces (Students)
* 003, Pro Tools|HD, or Legacy 002 Interfaces (Instructor)
Course Length
24 course hours.
Prerequisites
* Pro Tools 101: Introduction to Pro Tools (required)
* Pro Tools 110: Essentials of Pro Tools (recommended)
Pro Tools 101 | Pro Tools 110 | ProTools 130
Pro Tools 201 | Pro Tools 210M
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