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PRO TOOLS 130

Pro Tools for Game Audio provides students with exposure to the core skills, workflow, and concepts involved in creating and implementing game audio using Pro Tools systems. This course covers basic sound design techniques for both Macintosh and Windows systems.

 
 

Topics

* Understanding the Game Audio Workflow
* Assessing and acquiring game audio
* Recording, editing, mastering and implementing game audio
* Working with Dialog
* Incorporating Foley
* Adding Sound Effects
* Working with Background (Ambient) Sounds
* Creating an Interactive Music Score
* Incorporating Realistic Vehicle Sounds
* Creating Dynamic Cinematics

Software Configuration

* Unity or Unity Pro Game Development Tool
* Pro Tools LE or HD 8
* Maxim
* POWr Dither
* DigiRack EQ III, Dynamics III, and DVerb
* Pitch Shift
* Time Shift
* AIR Reverb
* AIR Frequency Shifter
* AIR Non-Linear Reverb
* AIR Fuzz Wah
* AIR Flanger
* AIR Dynamic Delay
* Xpand!2
* Eleven Free
* Music Production Toolkit 2
* DV Toolkit™ 2

System Configurations

* MBox 2 Family or Legacy LE Interfaces (Students)
* 003, Pro Tools|HD, or Legacy 002 Interfaces (Instructor)

Course Length

24 course hours.

Prerequisites

* Pro Tools 101: Introduction to Pro Tools (required)
* Pro Tools 110: Essentials of Pro Tools (recommended)

Pro Tools 101 | Pro Tools 110

     
   
 
   
Harbourside Institute of Technology
998 Harbourside Dr #122
Vancouver, BC
V7P 3T2
Canada
 
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